Much more than a game  
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Computer game-playing is now a part of the majority of children’s lives. The Byron report states that sales of games for the under-12 age group represent nearly three quarters of the total UK games market. 87% of 5-16 year-olds have a games console at home*, and the enormous success of the Nintendo Wii has shown that new technologies can reach and hold audiences who never expected to enjoy playing computer games. Read more
Can video games encourage reading?  
Defenders of reading are up in arms about the threat to literature that technology supposedly poses, and perhaps for good reason.
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